3/11/2024 0 Comments Does steam's sonic mania have drmThe " " website is mostly filler, but what it can be boiled down to is the following concerns that I mentioned in a previous post: For Sonic Mania, this means that you can't copy and play the game without Steam, nor can you play the game without first downloading a unique hardware based key tailored to your computer. What PC players refer to as DRM is actually "copy protection", that is, protection against copying and using the games however you want. Can someone tell me about this? I don't want my favorite game to be ruined.ĭRM. Originally posted by CloudblazerX35:I hear people talking about how in the reviews, DRM is terrible and some are saying it is malicious. There's a whole other argument that swirls around whether or not these sorts of schemes prevent piracy, but that's for another time. (this is also incidentally why Sega's having "forgotten" to let a whole messload of pre-orders know that this would be in the product means something) Companies feel they need to put things into their products to restrict what you can and can't do, and legislate this by way of making you sign onto agreements to those terms as a condition of purchase. Most of the tug of war surrounding this stuff pivots on this. Yet, the letter of the law basically says you could make a mound of copies, so long as they were only for your "personal use"- meaning you're not going to start selling or distributing. Put simply, Publishers haven't ever wanted people copying the media their software is supplied on, because they believe this raises the chance that it will be pirated. Where we get into a grey area surrounds what you have the rights to do. What you are buying is a license to use the software. The simplest way to put this is: when you buy a piece of software (yes, Games are software) you aren't buying the software itself- because you didn't make the software itself. Anydangway, to understand why the R-word matters you have to also understand that- since software has been sold- it's been on a "licensing" model. And, given SEGA's stance on modding and fangames up until now, the inclusion of a DRM in Sonic Mania is troubling to say the least. Companies literally want to restrict what you can do with a product you bought. When most people think of Denuvo, they think of it as that DRM that gets cracked in laughably short amounts of time.Originally posted by Darkhog | Computah iz ded:DRM stands for Digital Restriction Management. When most people think of Steam, they think of it as the place they go to buy games. And sure, Steam itself is a form of DRM, but it's one that is built around a very sustainable business model. I'd rather give my money to companies such as CD Projekt Red, who don't put DRM in games because they know it doesn't effect pirates and because they don't want to give their paying customers a bad experience. ![]() ![]() If you buy a game with Denuvo in it, you don't really own that game, you're just renting it in the hopes that when Denuvo goes bankrupt the developer can be bothered to patch it. Owning games that are entirely at the mercy of a third party server in order to work at all is never a good idea. Those who don't learn from history are doomed to repeat it. We've already been through this with multiplayer when gamespy's multiplayer service was shut down and all the multiplayer titles that depended on it stopped working. When denuvo inevitably goes bankrupt and there servers are shut down, all games that rely on denuvo to work will stop working. The only people that DRM harms are legitimate users.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |